Alpha 0.1.11
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← | Alpha 0.1.10 | Version History | Alpha 0.1.12 | → |
Alpha 0.1.11 | |
---|---|
Version Details | |
Type | Alpha |
Release Date | March 14 2019 |
Notes | https://crema.gg/temtem/temtem-0-1-11/ |
Alpha 0.1.11 was the eleventh patch introduced to Temtem.
Improvements[edit]
- Improved how the player interact against walls or diagonal obstacles when running.
- Swimmer NPCs on the Aguamarina Caves will now cast reflections in the water.
Fixes[edit]
- Fixed Ukama converting into big chunky Ukama after failing to capture it.
- Swimmer NPC Tamers will now only stop you if you are surfing.
- Fixed some strange behaviours with player movement on cinematics.
- Marina in the Aguamarina Caves will now give you an Ether+ instead of an Ether++.
- Fixed some typos.
- Improved how the sliding mechanic works in order to avoid some situations where it could get stuck. (Report: Open – 0.1.10 playthrough glitches)
- Fixed some cases where the game will enter an incorrect status when reconnecting when busy. (Report: Investigating – Server Restart caused Broken Door)
- Fixed getting stuck in Lady Lottie cinematic. (Report: Investigating – I am stuck in place and even after restarting my player will not move)
- The Shop will now not allow getting negative units while buying something. (Report: Investigating – Incorrectly showing that you can buy negative items)
- Fixed some cases where the Shop UI lost focus while using gamepad and keys at the same time. (Report: Investigating – Holding up while buying sometimes make the game circle through the arrows)
- Fixed a dialog for the quest Message in a Bottle. (Report: Investigating – Stuck after speaking with the old lady)
- Fixed some visual problems on the catch capture animations.
- Fixed some cases where the player appeared running while on the surfboard. (Report: Investigating – Surfing animation bug)
Balance[edit]
- Dragon Spirit now has 2 hold turns instead of 0.
- Ice Shuriken now colds for 2 turns instead of 3.
- Toxic Ink now poisons for 2 turns instead of 3.
- Haito Uchi now sleeps for 1 turn instead of 2. Damage has been improved to 85 from 70. Stamina cost has been reduced to 21 instead of 22. Priority is now Normal instead of High.