Early Access 0.6.15
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← | Early Access 0.6.14 | Version History | Early Access 0.6.16 | → |
Early Access 0.6.15 | |
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Version Details | |
Type | Early Access |
Release Date | November 10, 2020 |
Notes | https://crema.gg/temtem/temtem-0-6-15/ |
Fixes, features, and improvements marked with the đ„ icon are originally suggested, inspired by, or reported by our community in our Forums.
New Stuff[edit]
- Added a report player feature.
- Added a new setting to display the playersâ platform along with their nickname (off by default).
- Added 4K UI resolution support and a new setting to select between 1080 and 4K UI.
- Added a new indication for AFK players.
- The character will now sit on the floor and an asleep icon will be displayed in their name.
Balance[edit]
- #029 â Goty
- Added Bestial Charge to the egg technique learnset.
- #117 â Droply
- Added Waterjet to the egg technique learnset.
Fixes[edit]
- đ„Fixed the chat action buttons (whisper, reportâŠ) not being displayed.
- Fixed some scenarios where Player characters were appearing out of bounds or in a different place after exiting a battle.
- đ„Fixed being able to have a radar encounter while using the Grapple Hook.
- đ„Fixed a case where, after receiving an egg from the Postal Service quest, if we battled using that tem against a tem that could apply a status condition, we would get stuck in battle.
- đ„Fixed Koish showing a different tail color combination in the breeding scene preview and in the overworld or battle.
- đ„Fixed Temtemâs feet sinking a bit into the ground after running on water.
- đ„Fixed getting stuck in Aguamarina Caves when entering a battle in Co-op while too close to the wall.
- đ„Fixed breeding a mono Water Koish giving a random type Koish instead of a mono Water Koish.
- đ„Fixed Wastewater showing 2 turns of Poison were about to be applied instead of only 1 turn.
- đ„Fixed Koish in the overworld (Radar) not matching the one the players fought in the battle.
- Fixed not being able to continue with Ocelotlâs quest if one of the Co-op players had higher quest progress.
- Fixed seeing other Playerâs Temtem reappear for a few seconds after said Player used the Atoll Row tube.
- đ„Fixed not being able to evolve a Temtem from Details if their evolution was canceled by a server restart.
- đ„Fixed some keyboard inputs getting stuck and remaining active.
- đ„Fixed a case where players could get stuck while filtering and assigning Temtem to a Battlebox in the Temdeck.
- Fixed a bug in the eggs from Postal Service rewards not being able to have Egg Techniques.
- Fixed a bug in the eggs from Postal Service rewards not being able to drop with SVs set to 50.
- Fixed not seeing the correct animation in players battling when we entered a building.
- Fixed a desync in the surf animation for other players when they left a battle.
- Fixed the water trail from surfing appearing in the wrong place after breaking a Co-op party.
- Fixed the pop-up for reconnection overlapping with the input quantity when editing in Housing.
- Fixed the remaining Pansun indicator showing the wrong quantity after entering all our Pansuns and then a different amount with the keyboard.
- Fixed the Filter menu not working when attempting to Breed or give a Temtem to an NPC.
- Fixed the Postal Service quests appearing outdated in the Quest Diary.
- Fixed losing the focus in the Temdeck if we canceled a move while in the Squad tab.
- Fixed being able to still act in battle while a tutorial was being displayed.
- Fixed having the focus automatically set to chat after leaving a tutorial.
- Fixed bugged walking and skating animation when disbanding a party with someone that didnât have skates if you had them.
- đ„Fixed Scavenger incorrectly triggering twice if a Temtem faints and also debilitates its opponent with Fainted Curse.
- đ„Removed the NPC Hateful Scavenger from the Postal Service quest which would cause players to get stuck after delivering a package to him.
- Fixed the wrong hotkey âMoveâ appearing instead of âAssignâ in the Competitive Squad menu on the Temdeck.
- Fixed a softlock when trying to create a 2v1 PvP battle.
- Fixed seeing other players move without the running animation.
- Fixed that opening and egg or evolving a Temtem would interrupt other playersâ emotes.
- Fixed the radar VFX for Lapinite, that remained visible even without a tem. An independent VFX who donât need no tem.
- Fixed losing focus every time you redefined an input with a controller.
- đ„Fixed the sliding sound remaining throughout a Competitive Ranked match if you were sliding when it triggered.
- đ„Fixed radar Temtem spawning inside Quetzal.
- đ„Fixed newborn Temtem appearing in the overworld before egg hatching scene if the egg had been placed in the first position of the squad
- đ„Fixed an eggâs squad icon switching to its corresponding Temtem icon right before entering the hatching scene.
- Fixed that technique names werenât instantly changing after we change language during a battle.
- Fixed a case where chat messages would remain selected even after closing chat.
- đ„Fixed a softlock that happened when trying to re-match Musa if you were in Co-op with someone who had more progress than you.
- Removed an NPC from the Postal Service eligible characters because it was causing softlocks. See you, Cave Explorer.
Other[edit]
- When creating a co-op party, both players will be forced to reload the world scene. This change solves some of the issues weâve had in co-op ever since we launched the feature (and hopefully, doesnât include new ones).
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