Rush

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Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
Technique Details
Type Neutral
Class Physical
Damage 0
STA Cost 15
Hold 0
Priority 5_Ultra
Targeting Single Other Target

Rush is a Physical Neutral Technique. It's also a Technique Course, labelled as TC042.

Effect[edit]

Rush deals an exact 40 damage to a single other target regardless of DEF, SPDEF, Type Effectivness, or Traits, but causes the user to be overexerted the next turn.

Temtem[edit]

Level up[edit]

No. Temtem Level
#096 Gorong.pngGorong 22

Technique Course[edit]

No. Temtem TC
#006 Molgu.pngMolgu TC042
#012 Tateru.pngTateru TC042
#031 Rhoulder.pngRhoulder TC042
#059 Raican.pngRaican TC042
#061 Piraniant.pngPiraniant TC042
#065 Hedgine.pngHedgine TC042
#098 Sanbi.pngSanbi TC042
#101 Kauren.pngKauren TC042
#124 Valiar.pngValiar TC042
#149 Hazrat.pngHazrat TC042
#153 Maoala.pngMaoala TC042
#157 Chimurian.pngChimurian TC042

Notes[edit]

  • Using Rush on an Evading ConditionEvading target will not cause the user to overextend.

Update History[edit]