View table: Traits

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Table structure:

  1. name - String
  2. description - Wikitext
  3. impact - String
  4. traitTrigger - String
  5. effect - String

This table has 192 rows altogether.

Recreate data.

Page name description impact traitTrigger effect
Adaptive (edit) Adaptive

Once per battle, before being attacked, changes the Temtem’s secondary typing to the type of the incoming technique and gets SPATK +1.

Positive Technique Taken + Not Yet Triggered (Battle) Typing Changed & Stat Stage Change Applied
Aerobic (edit) Aerobic

After attacking with a Wind technique, gets SPDEF -2 and SPD +1.

Varied Technique Type Used Stat Stage Change Applied
Aggressor (edit) Aggressor

When entering the battlefield, gets ATK +1 and DEF -1.

Varied Battlefield Entry Stat Stage Change Applied
Air Specialist (edit) Air Specialist

Damage done with Wind techniques is increased by 15%.

Positive Technique Type Used Damage Dealt Increased
Amphibian (edit) Amphibian

After being attacked with a Water technique, gets SPD +1 and ATK +2.

Positive Technique Type Taken Stat Stage Change Applied
Anaerobic (edit) Anaerobic

After attacking with a Toxic technique, gets SPDEF +1 and SPATK -1.

Varied Technique Type Used Stat Stage Change Applied
Antibodies (edit) Antibodies

When attacked with an Toxic technique, gets DEF +2 and SPDEF +2.

Positive Technique Type Taken Stat Stage Change Applied
Apothecary (edit) Apothecary

After attacking with a special technique, the target gets Poisoned Condition poisoned for 1 turn if it's a rival or Regenerated Condition regenerating for 1 turn if it's an ally or itself.

Positive Technique Class Used Status Condition Applied
Arcane Wrap (edit) Arcane Wrap

Damage taken from special techniques is reduced by 20%.

Positive Technique Class Taken Damage Taken Decreased
Attack T (edit) Attack<T>

Changes the Temtem's second type to the type of the technique it's about to use.

Positive Technique Type Used Typing Changed
Autotomy (edit) Autotomy

Once per battle, when entering the battlefield, gets Evading Condition evading for 2 turns.

Positive Battlefield Entry + Not Yet Triggered (Battle) Status Condition Applied
Avenger (edit) Avenger

When an ally is knocked-out, gets SPATK +2 and SPD +2.

Positive Ally Knocked-out Stat Stage Change Applied
Backhanded (edit) Backhanded

When using a Status Condition Technique, this Temtem receives 1 turn of Regenerating.

Positive Technique Class Used Status Condition Applied
Benefactor (edit) Benefactor

When an ally is damaged by a technique, restores 8% of max HP.

Positive Technique Damage Taken by Ally HP Restored
Bird Season (edit) Bird Season

Damage dealt with Wind techniques is increased by 100% on targets with the Wind Type.

Positive Target Type Damage Dealt Increased
Body Stretch (edit) Body Stretch

When resting, restores 10% of max HP and gets Regenerated Condition regenerating for 1 turn.

Positive Resting Status Condition Applied
Book Lungs (edit) Book Lungs

Damage taken from Water techniques is reduced by 50%.

Positive Technique Type Taken Damage Taken Decreased
Botanist (edit) Botanist

Damage done with Nature techniques is increased by 15%.

Positive Technique Type Used Damage Dealt Increased
Botanophobia (edit) Botanophobia

Damage taken from Nature techniques is increased by 50%.

Negative Technique Type Taken Damage Taken Raised
Brawny (edit) Brawny

Damage done with physical techniques is increased by 20%.

Positive Technique Class Used Damage Dealt Increased
Bruiser (edit) Bruiser

Damage done with Melee techniques is increased by 15%.

Positive Technique Type Used Damage Dealt Increased
Brumation (edit) Brumation

When resting, gets DEF +2 and -1 hold.

Positive Resting Stat Stage Change Applied & Hold Decreased
Bully (edit) Bully

When the holder uses a technique on a Temtem with a negative Status Condition, the damage of the technique is multiplied by 25%.

Positive Status Condition Damage Dealt Increased
Burglar (edit) Burglar

When attacking an Asleep Condition asleep or Exhausted Condition exhausted Temtem, disables its gear.

Positive Target Status Condition Present Gear Disabled
Caffeinated (edit) Caffeinated

Prevents the Asleep Condition asleep status condition.

Positive Status Condition Applied Status Condition Prevented
Callosity (edit) Callosity

After being attacked with a physical technique, gets DEF +1.

Positive Technique Class Taken Stat Stage Change Applied
Camaraderie (edit) Camaraderie

When attacked, reduces damage taken by 50% if both allies are part of the same evolutionary line.

Positive Technique Damage Taken & Relation to Ally Damage Taken Decreased
Camouflage (edit) Camouflage

When attacked with a physical technique, gets Evading Condition evading for 2 turns.

Positive Technique Class Taken Status Condition Applied
Channeler (edit) Channeler

Damage done with special techniques is increased by 25%.

Positive Technique Class Used Damage Dealt Increased
Cobweb (edit) Cobweb

When Poisoned Condition poisoning or attacking a Poisoned Condition poisoned Temtem, the target also gets Trapped Condition trapped for 2 turns.

Positive Target Status Condition Applied / Present Status Condition Applied
Cold-Blooded (edit) Cold-Blooded

Instead of getting Cold Condition cold or Frozen Condition frozen, the Temtem Regenerated Condition regenerates for 1 turn.

Positive Status Condition Applied Status Condition Applied Swapped
Cold-Natured (edit) Cold-Natured

Instead of getting Cold Condition cold, the Temtem gets Frozen Condition frozen.

Negative Status Condition Applied Status Condition Applied Swapped
Comebacker (edit) Comebacker

When damaged by a technique, damage done to the attacker is increased by 32% during the same turn.

Positive Technique Damage Taken from Opponent Damage Dealt Increased
Common Factor (edit) Common Factor

When entering the battlefield, all Temtem get Nullified Condition nullified for 1 turn.

Varied Battlefield Entry Status Condition Applied
Confident (edit) Confident

When using an effective or super effective technique, gets SPD +2.

Positive Effective Damage Dealt Stat Stage Change Applied
Confined (edit) Confined

When getting an Trapped Condition trapped status condition, gets DEF +1 and SPDEF +1 if the attacker is itself.

Positive Status Condition Self-applied Stat Stage Change Applied
Contagious (edit) Contagious

When a rival exits the battlefield, they get Poisoned Condition poisoned for 1 turn.

Positive Rival Switching Out Status Condition Applied
Contemplation (edit) Contemplation

Once per battle, when resting, gets ATK +2 and SPD +1.

Positive Resting Stat Stage Change Applied
Coward's Rest (edit) Coward's Rest

When resting, gets Evading Condition evading and Invigorated Condition invigorated for 2 turns.

Positive Resting Status Condition Applied
Deceit Aura (edit) Deceit Aura

The priority of the techniques from Very Low to Very High is inverted, with Very Low being the fastest.

Varied Start of Turn Turn Order Changed
Defuser (edit) Defuser

When attacking with a physical technique, the target gets Seized Condition seized for 2 turns.

Positive Technique Class Used Status Condition Applied
Demoralize (edit) Demoralize

When entering the battlefield, rivals get SPD -1.

Positive Battlefield Entry Stat Stage Change Applied
Determined (edit) Determined

Prevents negative stat stage changes.

Positive Negative Stat Stage Change Stat Stage Change Prevented
Digi-Protection (edit) Digi-Protection

When an ally is damaged by a Digital technique, damage is reduced by 30%. When the Temtem is damaged by a Digital technique, damage is reduced by 75%.

Positive Technique Type Taken Damage Taken Decreased
Disgrace (edit) Disgrace

When a rival exits the battlefield, they get DEF -1 and SPDEF -1.

Positive Rival Switching Out Stat Stage Change Applied
Dozing Hit (edit) Dozing Hit

After using an effective or super-effective technique, the target gets Asleep Condition asleep for 1 turn.

Positive Effective Damage Dealt Status Condition Applied
Dreaded Alarm (edit) Dreaded Alarm

Every time a rival gets the Alert Status, they lose 8% of their max HP.

Positive Status Condition Applied HP Reduced
Earthbound (edit) Earthbound

After attacking with a Earth technique, gets DEF +1.

Positive Technique Type Used Stat Stage Change Applied
Effective Denial (edit) Effective Denial

Damage taken from effective techniques is reduced by 30%.

Positive Effective Damage Taken Damage Taken Decreased
Efficient (edit) Efficient

When attacking, STA cost is reduced by 30%.

Positive Technique Damage Dealt STA Cost Decreased
Electric Custodian (edit) Electric Custodian

Electric techniques targeting the ally will target the Temtem instead and deal 15% less damage.

Varied Technique Type Taken by Ally Technique Redirected
Electric Synthesize (edit) Electric Synthesize

When attacked with an Electric technique, restores HP instead of receiving damage.

Positive Technique Type Taken HP Restored
Energized (edit) Energized

At the start of the turn, restores 6% of max HP.

Positive Turn Start HP Restored
Energy Reserves (edit) Energy Reserves

Once per battle, if the Temtem is attacked and HP is below 45%, gets ATK +4 and Invigorated Condition invigorated for 2 turns.

Positive Current HP + Not Yet Triggered (Battle) Stat Stage Change Applied & Status Condition Applied
Enraged (edit) Enraged

While HP is below 30%, damage done is increased by 30%.

Positive Current HP Damage Dealt Increased
Escapist (edit) Escapist

When entering the battlefield, removes the Trapped Condition trapped status condition on the ally and prevents the Trapped Condition trapped status condition on the ally and itself.

Positive Battlefield Entry & Status Condition Present on Ally / Status Condition Applied Status Condition Removed / Status Condition Prevented
Fainted Curse (edit) Fainted Curse

When knocked-out, the attacker loses 30% of max HP.

Positive Technique Damage Taken & Knocked-out HP Reduced
Fast Charge (edit) Fast Charge

Once per battle, when a Digital ally enters the battlefield, gets SPD +1.

Positive Battlefield Presence of Ally & Relation to Ally + Not Yet Triggered (Battle) Stat Stage Change Applied
Fever Rush (edit) Fever Rush

When getting a status condition, gets ATK +2.

Positive Status Condition Applied Stat Stage Change Applied
Final Stand (edit) Final Stand

At the start of the turn, while HP is below 30%, gets DEF +2 and SPDEF +2.

Positive Turn Start & Current HP Stat Stage Change Applied
Flawed Crystal (edit) Flawed Crystal

Damage taken from Mental, Toxic, or Electric techniques is increased by 50%.

Negative Technique Type Taken Damage Taken Raised
Friendship (edit) Friendship

When the holder and the ally attack the same rival with an offensive technique, the damage of the second technique is increased by 15%.

Positive Technique Damage Dealt Damage Dealt Increased
Frightening (edit) Frightening

Gears from the rival and the ally don't have any effect during the first 3 turns the Temtem is on the battlefield.

Varied Battlefield Presence Gear Disabled
Furor (edit) Furor

When HP is below 33%, techniques do 33% more damage.

Positive Current HP Damage Dealt Increased
Going Away Gift (edit) Going Away Gift

When knocked-out, adds the Temtem positive stat stage changes to the ally.

Positive Knocked-out & Has Positive Stat Stage Change Stat Stage Change Moved
Good Friend (edit) Good Friend

After the ally receives a rival attack, the next one during the same turn gets redirected to the Temtem.

Varied Consecutive Technique Damage Taken by Ally Technique Redirected
Gotta Go Fast (edit) Gotta Go Fast

Changes the Temtem's very low, low and normal priority techniques to high priority.

Positive Technique Priority Used Technique Priority Increased
Guardian (edit) Guardian

Prevents negative stat stage changes and the Cold Condition cold, Frozen Condition Frozen, Burned Condition burned, Poisoned Condition poisoned, and Doomed Condition doomed status conditions on the ally.

Positive Status Condition Applied to Ally / Stat Stage Change Applied to Ally Status Condition Prevented / Stat Stage Change Prevented
Haka (edit) Haka

Once per battle, when entering the battlefield, the ally gets ATK +1 and SPATK +1.

Positive Battlefield Entry + Not Yet Triggered (Battle) Stat Stage Change Applied
Half Full (edit) Half Full

Once per battle and while HP is full, when entering the battlefield, loses 50% of max HP and gets ATK +2, DEF +2, SPATK +2, and SPDEF +2.

Varied Current HP & Battlefield Entry + Not Yet Triggered (Battle) Stat Stage Change Applied & HP Reduced
Heat Discharge (edit) Heat Discharge

When knocked-out, the attacker gets Burned Condition burned for 3 turns.

Positive Technique Damage Taken & Knocked-out Status Condition Applied
Heater (edit) Heater

Once per battle, when entering the battlefield, all other Temtem get Burned Condition burned for 1 turn.

Positive Battlefield Entry + Not Yet Triggered (Battle) Status Condition Applied
Hostile (edit) Hostile

Once per battle, when entering the battlefield, gets ATK +1 and SPATK +1.

Positive Battlefield Entry + Not Yet Triggered (Battle) Stat Stage Change Applied
Hover (edit) Hover

Damage taken from Earth techniques is reduced by 50%.

Positive Technique Type Taken Damage Taken Decreased
Hurry-wart (edit) Hurry-wart

When entering the battlefield, the Temtem gets -1 Hold.

Positive Battlefield Entry Hold Decreased
Hydrologist (edit) Hydrologist

Damage done with Water techniques is increased by 15%.

Positive Technique Type Used Damage Dealt Increased
Hypnotist (edit) Hypnotist

Once per battle, after the Temtem spent 2 turns on the battlefield, rivals get Asleep Condition asleep for 1 turn.

Positive Battlefield Entry + Not Yet Triggered (Battle) Status Condition Applied
Ignis Fatuus (edit) Ignis Fatuus

When another Temtem is knocked-out, gets Evading Condition evading for 1 turn.

Positive Rival or Ally Knocked-out Status Condition Applied
Ignite Protection (edit) Ignite Protection

Once per battle, when attacked, the attacker gets Burned Condition burned for 2 turns.

Positive Technique Class Taken Status Condition Applied
Immunity (edit) Immunity

Resists damage from Toxic techniques and prevents Poisoned Condition poisoned.

Positive Technique Type Taken / Status Condition Applied Damage Taken Prevented / Status Condition Prevented
Individualist (edit) Individualist

Techniques targeting the ally will fail.

Positive Targeting Ally Technique Effect Prevented
Inductor (edit) Inductor

After attacking with a Electric technique, restores 8% of max HP.

Positive Technique Type Used by Any Combatant HP Restored
Infectious (edit) Infectious

All healing is negated while the Temtem is in the battlefield.

Varied Battlefield Presence Healing Prevented
Inhibiter (edit) Inhibiter

Once per battle, when attacking a Temtem, disables its trait.

Positive Technique Used Trait Disabled
Inner Shield (edit) Inner Shield

Prevents Rival status techniques.

Varied Technique Class Taken Technique Effect Prevented
Intimidator (edit) Intimidator

Traits from the rivals and the ally don't have any effect during the first 3 turns the Temtem is on the battlefield.

Varied Battlefield Presence Trait Disabled
Iridescence (edit) Iridescence

Ignores all type resistances while in battle: all techniques deal x1 damage to this Temtem, but in exchange all techniques will cause 10% more damage.

Varied Technique Type Taken Type Effectiveness Changed
Jack of all Trades (edit) Jack of all Trades

When attacking with a physical technique, gets SPATK +1, and when attacking with a special technique, gets ATK +1.

Positive Technique Class Used Stat Stage Change Applied
Kinetic Transfer (edit) Kinetic Transfer

When attacking a Temtem, the user recovers 15% of the damage done as STA.

Positive Technique Damage Dealt STA Restored
Landing Transmog (edit) Landing Transmog

When entering the battlefield, Mimit transforms into the next Temtem in clockwise order.

Varied Battlefield Entry Transformation
Last Rush (edit) Last Rush

While rivals outnumber allies, techniques inflict +33% Damage.

Positive Squad Numbers Damage Dealt Increased
Loneliness (edit) Loneliness

Synergies won't work on both allies.

Negative Synergies Synergy Prevented
Marathonist (edit) Marathonist

When attacking, gets SPD -1, and STA cost is reduced by 50%.

Varied Technique Used Stat Stage Change Applied & STA Cost Decreased
Meditation (Trait) (edit) Meditation

When resting, heals all negative status conditions, and gets Regenerated Condition regenerating for 1 turn.

Positive Resting Status Condition Applied / Status Condition Removed
Mental Alliance (edit) Mental Alliance

Increases SPATK by 15% if ally is Mental.

Positive Relation to Ally Stats Increased
Mineral Crusher (edit) Mineral Crusher

Damage done to Earth or Crystal Temtem is increased by 25%.

Positive Target Type Damage Dealt Increased
Mirroring (edit) Mirroring

When attacked with a Special technique, the attacker gets 25% knockback damage.

Positive Technique Class Taken Knockback Damage Applied
Mithridatism (edit) Mithridatism

Prevents the Poisoned Condition poisoned status condition and reduces damage taken from Toxic Techniques by 22%.

Positive Status Condition Applied Status Condition Prevented / Damage Taken Decreased
Motivator (edit) Motivator

At the start of the turn, allies restore 10% of max STA.

Positive Turn Start STA Restored
Mucous (edit) Mucous

Damage taken from Electric or Toxic techniques is reduced by 30% and prevents the Cold Condition cold, Frozen Condition frozen and Burned Condition burned status condition.

Positive Technique Type Taken / Status Condition Applied Damage Taken Decreased / Status Condition Prevented

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