Head Charge

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Head Charge
There are many clever uses for a large skull. This is not one of them, but it's effective.
Technique Details
Type Melee
Class Physical
Damage 100
STA Cost 15
Hold 1
Priority 1_Low
Targeting Single Other Target
Synergy Details
Synergy Crystal
Priority 2_Normal
Effects +1 DEF

Head Charge is a Physical Melee Technique.

Effect[edit]

Head Charge deals damage to a single other target.

If used with a Crystal ally, priority increases to 2_Normalnormal & gifts the user with +1 DEF

Temtem[edit]

Level up[edit]

No. Temtem Level
#014 Mosu.pngMosu 20
#015 Magmut.pngMagmut 20
#025 Fomu.pngFomu 2
#026 Wiplump.pngWiplump 2
#059 Raican.pngRaican 68
#060 Pewki.pngPewki 1
#061 Piraniant.pngPiraniant 1
#098 Sanbi.pngSanbi 83
#099 Momo.pngMomo 20
#104 Cerneaf.pngCerneaf 80
#136 Tutsu.pngTutsu 62
#161 Anahir.pngAnahir 9
#162 Anatan.pngAnatan 9

Breeding[edit]

No. Temtem Parent
#029 Goty.pngGoty
Momo.png
#030 Mouflank.pngMouflank
Momo.png
#141 Pigepic.pngPigepic
Wiplump.png
  • * indicates the parent must learn the technique through a Technique Course.
  • ^ indicates the parent must learn the technique through Breeding.
  • + indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.
  • - indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.
  • ‡ indicates any variation of the parent can be used.

Update History[edit]

  • Patch 1.7
    • Damage has been increased 80 ⇒ 100.
    • Base STA cost has been increased 10 ⇒ 15.
    • In combination with a Crystal ally, priority increased from 1_Low2_Normal
    • In combination with a Crystal ally, gifts the user with +1 DEF.
  • Alpha 0.1
    • Introduced.