Temtem types

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Type wheel.png

Types are elemental properties assigned to both Temtem and their Techniques. Each type carries different properties, as well as a specific array of strengths and weaknesses against other types. Each Temtem can have up to two types, which determine the effectiveness of different status effects and different types of Techniques. Techniques only deal damage of a single type, which determines is effectiveness against targeted Temtem. The effects and damage of most Techniques can also vary based on the typing of the Temtem using it, or in the case of synergy effects, the typing of the user's ally.


There are a total of 12 different types in Temtem:

  • Neutral type
    • Represented by the color white, Neutral Temtem lack elemental affiliation and cover a wide range of characteristics, often resembling wild animals. They are prevalent across many islands, but are most prominently featured on Kisiwa.
  • Wind type
    • Represented by the color cyan, Wind Temtem are associated with the air, and all resemble birds or other winged animals. They are most prominent on Deniz.
  • Earth type
    • Represented by the color brown, Earth Temtem are attuned to the land, often including rocky or sandy aesthetics in their design. They are a common occurrence in the plains of Kisiwa.
  • Water type
    • Represented by the color blue, Water Temtem are closely tied to bodies of water and often resemble aquatic animals. They can be found anywhere there is water, but are associated most heavily with Deniz and its Sillaro River.
  • Fire type
    • Represented by the color red, Fire Temtem are powerful elemental creatures that often have fiery and aggressive appearances. They are most at home in the mighty Anak Volcano, in Omninesia. Fire Temtem are immune to the Burned ConditionBurned Condition.
  • Nature type
    • Represented by the color green, Nature Temtem embody plant life and the spirit of nature, and are often plant-like in appearance. They can be found on several islands, but are closely tied to Omninesia and its mythical Giant Banyan.
  • Electric type
    • Represented by the color yellow, Electric Temtem harness the powers of electricity, from magnetism to thunderclouds and lightning. They live prominently in the wilderness of Cipanku with few exceptions.
  • Mental type
    • Represented by the color purple, Mental Temtem are largely elusive creatures, often with high intelligence and psychic capabilities. Many are able to float. The type is most common on the island of Arbury. Mental Temtem are immune to the Asleep ConditionAsleep Condition.
  • Digital type
    • Represented by the color gray, Digital Temtem are biomechanical constructs with varying degrees of similarity to more "organic" animals. Originally created in the labs of Cipanku, they are still almost entirely exclusive to that island.
  • Melee type
    • Represented by the color orange, Melee Temtem are physically aggressive creatures that value and embody raw strength, often paired with imposing appearances. They are tied closely to Arbury.
  • Crystal type
    • Represented by the color magenta, Crystal Temtem are often elusive creatures that heavily associate crystals and minerals into their appearances. Deep under the surface of Tucma, it is said that all Crystal Temtem originate from the Seed Stone in the heart of Quetzal.
  • Toxic type
    • Represented by the color black, Toxic Temtem are hazardous creatures associated with toxins, which thrive in otherwise hostile and unsafe environments. They are most plentiful on the surface of Tucma, but also thrive in the underbelly of Arbury. Toxic Temtem are immune to the Poisoned ConditionPoisoned Condition.

Strengths and weaknesses[edit]

The damage dealt by each type of Technique can be modified to be unusually strong or weak when hitting certain types of Temtem. Effective hits deal double their normal damage, while ineffective hits only deal half damage. Each of a Temtem's two types are taken into consideration for the effectiveness of an attack. This can cause a technique that is very effective — effective against both types — to deal ×4 the normal damage, or a move that is very ineffective — ineffective against both types — to do only ×0.25 damage. Techniques that are effective against one of a Temtem's types but ineffective against the other neutralize both effects to deal the normal ×1 damage. Below is the full type chart for each type's individual effectiveness against itself and its counterparts.

Neutral.pngWind.pngEarth.pngWater.pngFire.pngNature.pngElectric.pngMental.pngDigital.pngMelee.pngCrystal.pngToxic.png Defend
0.5x 0.5x 2x
0.5x 0.5x 2x 0.5x 2x 2x
2x 0.5x 2x 0.5x 2x 0.5x
0.5x 0.5x 0.5x 2x 2x
2x 2x 0.5x 0.5x 0.5x
2x 0.5x 2x 0.5x 0.5x 2x 2x 0.5x
2x 2x 0.5x
2x 2x 2x
2x 0.5x 0.5x 2x
0.5x 0.5x 2x 2x
0.5x 2x 2x 0.5x 0.5x 0.5x
Type Advantage Wheel

A defending Temtem is considered to have a "weakness" to a certain type if the damage multiplier against it is greater than 1×, and is said to have a "resistance" if the multiplier is less than 1×. For example, the fire type has a weakness to the water type, because water techniques do 2× damage to fire types. In return, water has a resistance to fire because fire techniques used against water Temtem have a damage multiplier of 0.5×. Combining different types together can affect these weaknesses and resistances, sometimes making them more extreme and sometimes cancelling them out altogether. Below is a full table of the number of weaknesses and resistances for each possible dual type combination, as well as a count of the number of Temtem that have been announced to have that particular type combination.

Number of weaknesses and resistances[edit]

Type 1 Type 2 Weaknesses Resistances Temtem
Neutral None 1 0 7
Wind None 1 2 5
Earth None 3 4 5
Water None 3 3 8
Fire None 2 3 6
Nature None 2 4 9
Electric None 2 2 7
Mental None 3 2 9
Digital None 3 1 6
Melee None 2 1 6
Crystal None 3 3 6
Toxic None 1 3 5
Neutral Wind 2 2 0
Neutral Earth 4 4 1
Neutral Water 4 3 1
Neutral Fire 3 3 0
Neutral Nature 3 4 0
Neutral Electric 3 2 0
Neutral Mental 4 2 1
Neutral Digital 4 1 2
Neutral Melee 2 1 2
Neutral Crystal 3 2 1
Neutral Toxic 2 3 0
Wind Earth 3 4 1
Wind Water 3 4 3
Wind Fire 2 4 1
Wind Nature 2 4 2
Wind Electric 1 1 2
Wind Mental 3 4 1
Wind Digital 3 3 3
Wind Melee 3 3 2
Wind Crystal 2 3 1
Wind Toxic 1 4 2
Earth Water 2 3 3
Earth Fire 3 4 5
Earth Nature 1 3 1
Earth Electric 4 3 1
Earth Mental 3 3 1
Earth Digital 4 3 1
Earth Melee 4 4 3
Earth Crystal 4 4 2
Earth Toxic 2 4 1
Water Fire 2 2 2
Water Nature 1 2 2
Water Electric 3 3 2
Water Mental 5 5 2
Water Digital 3 2 2
Water Melee 5 4 2
Water Crystal 2 2 2
Water Toxic 2 3 5
Fire Nature 1 3 1
Fire Electric 2 4 1
Fire Mental 4 4 1
Fire Digital 4 4 3
Fire Melee 4 4 1
Fire Crystal 3 5 2
Fire Toxic 2 4 1
Nature Electric 3 4 1
Nature Mental 4 5 1
Nature Digital 2 2 4
Nature Melee 4 5 2
Nature Crystal 2 4 1
Nature Toxic 2 4 2
Electric Mental 3 3 2
Electric Digital 4 2 3
Electric Melee 4 3 1
Electric Crystal 4 4 1
Electric Toxic 2 4 1
Mental Digital 4 3 2
Mental Melee 4 2 2
Mental Crystal 4 3 1
Mental Toxic 4 5 1
Digital Melee 4 2 3
Digital Crystal 5 2 2
Digital Toxic 3 2 2
Melee Crystal 3 2 1
Melee Toxic 3 4 1
Crystal Toxic 4 5 1


  • There are a few types that are hinted at in-game but do not actually exist.
    • The existence of a Brine type is proposed by Prof. Ermenegilda in the Sillaro River's salt flats, which would combine the characteristics of the Water and Earth types into a single type.
    • An Ice typing is hinted at by NPCs in Kilima Peaks, likely as a reference to the prevalence of Ice as a type in similar games (such as Pokémon).
    • The project by Dr. Hamijo uncovered during the Adventure in the Myrisles story quest is intended to produce a Diamond type by combining the effects of the Fire and Crystal types into a single typing. The result was unsuccessful.
  • There are no type combinations that have 0 weaknesses.
  • There are 8 type combinations that have only 1 weakness, 3 of which are only a single type.
  • There are 7 combinations that have the maximum number of resistances at 5.