Shelter

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Shelter
Take cover! This slow technique gives DEF +4 and SPDEF +4 at the expense of leaving you Overexerted on the next turn.
Technique Details
Type Neutral
Class Status
Damage 0
STA Cost 10
Hold 2
Priority 1_Low
Targeting Self

Shelter is a Status Neutral Technique.

Effect[edit]

Shelter gifts the user with DEF+4 and SPDEF+4 but causes the user to be overexerted the next turn.

Temtem[edit]

Level up[edit]

No. Temtem Level
#020 Amphatyr.pngAmphatyr 58
#031 Rhoulder.pngRhoulder 28
#099 Momo.pngMomo 94
#154 Venx.pngVenx 25
#155 Venmet.pngVenmet 25
#156 Vental.pngVental 25

Breeding[edit]

No. Temtem Parent
#013 Gharunder.pngGharunder
Amphatyr.png
Scarawatt.png^
Scaravolt.png^
#037 Banapi.pngBanapi
Scaravolt.png^
#038 Capyre.pngCapyre
Scaravolt.png^
#062 Scarawatt.pngScarawatt
Gharunder.png^
Amphatyr.png
Banapi.png^+
Capyre.png^+
#063 Scaravolt.pngScaravolt
Gharunder.png^
Amphatyr.png
Banapi.png^
Capyre.png^
  • * indicates the parent must learn the technique through a Technique Course.
  • ^ indicates the parent must learn the technique through Breeding.
  • + indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.
  • - indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.
  • ‡ indicates any variation of the parent can be used.

Update History[edit]