Intimidation

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Intimidation
That "don't mess with me" look makes the target team Exhausted Condition exhausted for 2 turns. Also grants the user Evading Condition evading for 1 turn.
Technique Details
Type Mental
Class Status
Damage 0
STA Cost 18
Hold 2
Priority 2_Normal
Targeting Other Team or Ally

Intimidation is a Status Mental Technique.

Effect[edit]

Intimidation inflicts the rival team or the user's ally with the Exhausted ConditionExhausted Condition for 2 turns and gifts the user with the Evading ConditionEvading Condition for 1 turn.

Temtem[edit]

Level up[edit]

No. Temtem Level
#019 Ampling.pngAmpling 28
#020 Amphatyr.pngAmphatyr 28
#051 Towly.pngTowly 19
#052 Owlhe.pngOwlhe 19
#053 Barnshe.pngBarnshe 19
#092 Smazee.pngSmazee 19
#093 Baboong.pngBaboong 19
#094 Seismunch.pngSeismunch 19
#096 Gorong.pngGorong 49
#142 Akranox.pngAkranox 18

Breeding[edit]

No. Temtem Parent
#023 Hidody.pngHidody
Amphatyr.png
#024 Taifu.pngTaifu
Amphatyr.png
#084 Mushi.pngMushi
Towly.png+
Owlhe.png+
Smazee.png+
Baboong.png+
Seismunch.png+
Gorong.png+
Akranox.png
#085 Mushook.pngMushook
Towly.png
Owlhe.png
Smazee.png
Baboong.png
Seismunch.png
Gorong.png
Akranox.png
  • * indicates the parent must learn the technique through a Technique Course.
  • ^ indicates the parent must learn the technique through Breeding.
  • + indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.
  • - indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.
  • ‡ indicates any variation of the parent can be used.

Update History[edit]