Slingshot
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Slingshot | |
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Techniques with base damage lower than 60 and priority lower than High deal 50% more damage. | |
Details | |
Category | Gear |
Subcategory | PvP Gear |
Usage | Equip |
Availability | |
Tradeable | No |
Effect[edit]
Slingshot increases the holder's Damage done with techniques by 50% under the following conditions:
- Priority of the Technique is Normal, Low or Very Low.
- Base Technique Damage is 60 or lower.
Location[edit]
Pickup[edit]
Trivia[edit]
- Before Early Access 0.8 Slingshot granted stats when the user used a super-ineffective move (x1/4).
Update History[edit]
- Patch 1.6
- Damage bonus increased from 30% to 50%.
- Patch 1.5
- Previous effect no longer works.
- New effect: Techniques with base damage lower than 60 and priority lower than High deal 30% more damage.
- Patch 1.4
- Previous effects no longer work
- New effect: Damage done with techniques with a priority Low or Very Low is increased by 8%.
- Patch 1.3
- Technique’s base power needed has been reduced 55 ⇒ 50.
- Early Access 0.8.3
- It now applies +1 SPD when a Technique whose base damage ranges from 1 to 55 is used. This does not include fixed damage Techniques.
- Early Access 0.8
- 👥When attacking a rival Temtem with a Physical or Special technique, if the holder deals less than 20% of the Max HP of the target Temtem, the holder gets one increased stage in DEF, SPDEF, and SPD.
- Early Access 0.6
- Introduced.
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