Gust
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Gust | |
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Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage. | |
Technique Details | |
Type | Wind |
Class | Special |
Damage | 55 |
STA Cost | 19 |
Hold | 1 |
Priority | |
Targeting | Single Other Target |
Synergy Details | |
Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn. | |
Synergy | Electric |
Damage | 75 |
Priority | |
Effects | 2 Turn Trapped |
Gust is a Special Wind Technique with an Electric Synergy.
Effect[edit]
Gust deals damage to a single target.
If used with an Electric ally, its damage increases to 75, priority increases to Very High and also inflicts the Trapped Condition for 2 turns.
Temtem[edit]
Level up[edit]
No. | Temtem | Level |
---|---|---|
#004 | Chromeon | 55 |
#011 | Loali | 77 |
#018 | Granpah | 80 |
#025 | Fomu | 57 |
#026 | Wiplump | 57 |
Breeding[edit]
No. | Temtem | Parent |
---|---|---|
#109 | Zephyruff | |
#110 | Volarend | |
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Update History[edit]
- Patch 1.3
- Early Access 0.8
- Introduced.
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