0b10

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#046 0b1 0b1.png Temtem Kaku.png Kaku #048
0b10
0b10.png
0b10 full render.png
Luma0b10.png
Luma0b10 full render.png
Umbra0b10.png
Umbra0b10 full render.png
General Details
No. #047
Types
Evolves from 0b1
Technical Details
Gender Ratio

50% male, 50% female
Catch Rate 45
Exp Yield Modifier 3
Traits Source Replicator
Target Replicator
Radar Cost 280Feathers.png
Luma Drops (Luma) 300LumaDrop.png
Luma Drops (Umbra) 1500LumaDrop.png
TV Yield
HP STA SPD ATK DEF SPATK SPDEF
2
Physical Details
Height
12cm / 4.72"
Weight
2kg / 4.41lbs
Cry 0b10 Audio
Catching Details
Locations Evolution

0b10 (#047) is a Digital /Electric Temtem.
It evolves from 0b1 after 15 levels and is the final evolution of it.

Description[edit]

Physical Appearance[edit]

0b10 is a single Temtem made up of two independent bodies. Like its pre-evolution, both bodies are yellow spheres, with free-floating yellow hands, two large black eyes, and small smiles. Both bodies also have black underbellies, and black cones protruding from their head. One body has a single cone protruding from the back of its head, with a turquoise stripe around the middle. The other body has two cones: one at the back of its head and another on its forehead, each of which has a red stripe around its middle.

Tempedia[edit]

Conventional physics can't explain why 0b10 is a two-in-one Temtem, or how their attraction/repulsion dynamics actually work. Tamers don't really care, since this 'Tem is empathetic enough to be tameable... not to mention off-the-charts cute!

Base Stats[edit]

Stats Range
At Lv. 50 At Lv. 100
67
128 - 229 242 - 444
76
42 - 115 49 - 194
78
69 - 151 128 - 292
52
49 - 129 89 - 248
68
61 - 142 113 - 275
62
57 - 137 104 - 265
71
63 - 145 117 - 280
Total:
474
  • Minimum stats are calculated with 0 TVs and SVs of 1.
  • Maximum stats are calculated with 500 TVs and SVs of 50.

Type Matchup[edit]

11/22211112121/2


Evolution[edit]

0b10 is the final stage of a two-stage evolutionary line. It evolves from 0b1 after leveling up 15 times.

0b1.png
0b1
HP22
STA38
SPD74
ATK24
DEF32
SPATK29
SPDEF34
Traits
Fast Charge
Sentinel
0b10.png
0b10
HP67
STA76
SPD78
ATK52
DEF68
SPATK62
SPDEF71
Traits
Source Replicator
Target Replicator

Techniques[edit]

By Leveling up[edit]

Level Name Type Class Damage STA Cost Hold Priority
1 DC Beam Special 42 5 0 3_High
7 Plasma Beam Special 64 15 0 2_Normal
11 Nimble Status - 9 0 3_High
17 Chain Lightning Special 60 15 0 2_Normal
33 Electromagnetism Status - 18 1 2_Normal
45 Cooperation Status - - 1 4_VeryHigh
58 Electric Storm Special 85 26 1 2_Normal
66 Binary Flood Special 67 19 1 2_Normal
84 Reset Status - 26 1 4_VeryHigh

By Technique Course[edit]

TC Name Type Class Damage STA Cost Hold Priority
TC021 Double Edge (+) Special 84 12 0 1_Low
TC022 Look out Status - 12 1 3_High
TC030 Data Corruption Status - 17 2 2_Normal
TC031 Harmful Microwaves (+) Special 86 25 0 2_Normal

By breeding[edit]

Parent Name Type Class Damage STA Cost Hold Priority
Pupoise.png^
Loatle.png^
Bush (+) Status - 24 2 3_High
Chromeon (Digital).png
Molgu.png
Cycrox.png
Mawtle.png^
Mawmense.png^
Arachnyte.png
Digithreat (+) Special 100 23 2 1_Low
Ampling.png
Amphatyr.png
Innki.png
Galvanid.png
Raignet.png
Ganki.png
Gazuma.png
Nessla.png
Sparks Status - 13 0 3_High
Oree.png
Zaobian.png
Gharunder.png
Amphatyr.png
Innki.png^
Smolzy.png
Sparzy.png
Golzy.png
Galvanid.png
Raignet.png
Grumper.png
Ganki.png^
Gazuma.png^
Nessla.png
Tesla Prison Special 70 19 0 2_Normal

Egg moves as parent[edit]

These techniques can be passed on to children of other species if this Temtem is used to breed with them.

TechniqueCan be passed toSource
BushPupoise.pngLoatle.pngBreeding
DigithreatMawtle.pngMawmense.pngBreeding
Plasma BeamChubee.pngWaspeen.pngLevel up
Tesla PrisonInnki.pngGanki.pngGazuma.pngBreeding

Location[edit]

0b10 can't be found in the wild. The only way to obtain one is by evolving a 0b1.

Trivia[edit]

  • 0b10 is the only Temtem to be a single creature composed of multiple separate entities.
  • 0b10 and its pre-evolution are the only two Temtem to have numbers in their species name.
    • Due to the restrictions on using numbers in Temtem nicknames, this means that they are also the only two Temtem that cannot be reverted to their original species name once they are given a nickname.

Name Origin[edit]

  • 0b10's name is derived from the Binary code for 2.

Gallery[edit]

Renders[edit]

Update History[edit]

References[edit]


#046 0b1 0b1.png Temtem Kaku.png Kaku #048